Welcome to the Moonfall Alpha (Devlog #1)


Hello everyone!

I am excited to release the very first public test build of Moonfall.

Moonfall is an experiment that asks a simple question: What would a game look like if we replaced complex game mechanics with intelligent characters & simulation?

In this game, cards don't have Attack or HP stats. They have text descriptions. When you play a card, an AI Game Master analyzes the card, the context of the battle, and the story so far, and then decides the outcome in real-time.

It is a card battler where you play the prompt, and the system narrates the result.

🚧 Current State: Alpha

This is a soft launch of my part-time passion project, which means:

  • It is experimental: The AI might do surprising things. That’s part of the charm, but we are tuning it constantly.
  • It is browser-based: For now, it works best on Desktop (Chrome/Firefox). Mobile support and a full Unity rewrite are planned.
  • It is evolving: Expect heavy changes to balance and features.

🗺️ The Roadmap

I have a long-term vision for Moonfall. Here is what I am working on next:

  • Manga Scene Generation: (Currently gated/limited due to server costs, but working on bringing this to everyone).
  • 🎴 Card Collection: Tuning the base set with community input.
  • 🛠 Deck Building: Giving you control over your loadout.
  • 🎨 UGC Card Creation: A comprehensive system to "discover" cards.
  • 🏰 Roguelike Adventures: A potential PvE mode.

💬 Feedback

Because the game relies on an LLM to referee the match, your feedback is critical. Balancing and growing the card collection is a true challenge. The initial set of highly curated cards will serve as the seed for all future card generations. Even the smallest early changes will literally shape the game!

Early members will get access to special perks (like the Founder Cardback) when we implement accounts.


Thank you for trying the demo. I can't wait to see what stories you create.

diffused_dreams
Developer of Moonfall

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